Callisto Protocol director on his return to horror: ‘I don’t know what’s so scary’

When Glenn Schofield left Call of duty Developer Sledgehammer Games back in 2018, needed a breather. Game designer, best known as the creator of the horror sci-fi series dead spaceHe decides to head to the desert in Arizona for a little research and development – which for him means coming up with a lot of new gaming concepts. “I was going to go there and paint,” he says. “And while I was drawing, I was coming up with ideas.” He’s back with a 40-page book that eventually made his return to the survival horror genre: a game called Callisto Protocol.

The game – being developed by Striking Distance Studios, a new team under the umbrella pubg Krafton Company – It was first announced in 2020, and last week, a shocking new trailer was revealed in summer fest game. (It has been affectionately referred to as the “Schofield Cut.”) Schofield says he’s been looking forward to getting back into horror for a while, and the craving for it grows while working on zombie mode in order to Call of duty.

“I just wanted to tell a different story,” he says. “I think of it like Ridley Scott; he did alien Then back to do Prometheus. It’s something you love to do. I don’t see a lot of horror and sci-fi movies because they are so expensive. It might be my favorite type. So I thought, “Let’s see if we can bring it back.”

Callisto Protocol Set in the year 2320, in a prison colony located on one of the moons of Jupiter, players must escape just as other prisoners are transformed into strange alien monsters. (The setting was originally supposed to be a remote part of pubg Universe, Although this is no longer the case. “The story was going in a different direction,” Schofield says of the change.) This premise, along with a number of other features — like gameplay that includes dismembering enemies and a decorative interface that includes a health bar disguised as a prison barcode tattoo — drew comparisons. instant for dead space. And that’s something Scofield dealt with over the course of the game.

“At first, I’ll say, ‘Oh no, this dead space,” he explains. “But after a while, I’m like: I don’t want a HUD screen, and so does this copy dead space? I want him to stomp – is that copy dead space? Can. But it’s also my DNA. I didn’t want to cut everything out. So I became more open to the idea as we progressed in development.”

He says the big difference this time is the technology, although it hasn’t changed everything. “We’re already 3D, so it’s not like it’s going to suddenly change the way we play,” Schofield says. Instead, the current state of consoles and computers means his team is able to create a more believable world — which is especially important for horror. This includes having more believable space monsters, a more immersive sound design, and the ability to cast more visual effects on the screen. But one of the most important things is how much detail they can put into the world.

“Realism helps the aspect of science fiction, which people often don’t believe,” says Schofield. “But nowadays, you can put rust on it or make water drips off the stuff, and the player says, ‘I have no idea what that thing is, but man, does it look real. It lays the foundation for science fiction.

Callisto protocol.
Photo: Striking Distance Studios

However, one of the challenges is making sure that the game is sufficiently scary. As an acknowledged horror fan, Schofield is more sensitive than the average person. (The same goes for many other members of Callisto Protocol Team.) “There are times when we don’t know if it’s scary or not,” he says. Schofield doesn’t help seeing game scenarios through multiple stages, from white box models to fully interactive gameplay. It can take some of the punch from them. So getting to the right level of scary involves a lot of testing and tweaking things based on player feedback.

In the meantime, inspiration comes from many places, including cinema. “I watch a lot of horror,” Schofield says. “And a lot of it doesn’t affect me. But, there are a few that really grabbed me… and I’m like, ‘Stop, man. If they affect me, you know they are going to affect the players.’” (At one point during our conversation, Schofield mentioned having lunch with horror director Eli Roth, where the two discussed the sonic effects involved in cutting the optic nerve to the eyeball with scissors in the first. download movie.) But far from withdrawing from films, Scofield notes, “A lot of it comes from the imagination of our chief creative officer, Chris Stone. I’ll tell him sometimes, ‘I need two more’. [deaths]Or, I’ll say, “I want to take off the head.”

However, one thing they don’t experience is whether killing or fear goes too far in the other direction. “The scary is the best,” he explains. “I don’t know what’s so scary.”

Callisto Protocol Set to release on December 2nd, it comes at a time when horror and sci-fi games seem to be making a comeback. there Fort SolisAnd the back patternAnd the new Aliens expansioneven A modified version of the original dead space. Schofield knows there will be plenty of comparisons, but he also seems confident that his latest horror project will stand on its own. You can come in like ‘Hey, that’s it dead space 4‘ ‘ He says, ‘but I think when you go out, you’ll go ‘No, that’ Callisto Protocol. “