How Web3/Ed3 and Immersive Technologies herald a new era of K-12 education

Today, millions of other students have being able to to devices that support internet and broadband connections – in school and at home – than they did before the Covid-19 pandemic. The past two years have shown us the many ways technology can support education and promote equality.

However, some district leaders remain skeptical about the use of technology in K-12 education, believing that returning to in-person education has given them permission to return to “tried and true” teaching and learning strategies.

This is unfortunate, because technology has the potential to fundamentally change the way and where students learn. Concepts that sound like science fiction—think virtual reality, augmented reality, and metaverse—can make education more accessible, equitable, and engaging, laying the foundation for an educational future that is borderless (no longer bound by the four walls of a school) and connected (connecting real-world learning opportunities to students’ passion ).

Take, for example, the future of the Internet – the decentralized version powered by blockchain technology called “Web 3.”. This has the potential to create “Ed3,” a radically new vision that puts students, wherever they are, at the center of learning. In this new age, students build learner “portfolios,” digital images of their educational history that live and breathe. In Web 3, students – not institutions – own their achievements and credits in this digital wallet. It shows who they are, how they learn best, what interests them and how their health and home life affects learning. These digital wallets stick to her from kindergarten to high school graduation and beyond. They are leveraging blockchain technology for educational institutions and employers to recognize and categorize learning achievements, completely changing the paradigm.

According to Entrepreneur and Web 3/Ed3 Expert, Scott Meyer Wrote , “Web 3 technologies and its ethos offer new possibilities for education to become more accessible, affordable and transparent. Innovative educational models are now being built that can provide inspiration and blueprints to embrace the transition to Ed3.”

Then there’s the promise to incorporate emerging immersive technologies like AR and VR into the curriculum, which Arizona State University is piloting. Dreamscape Learn is a digital learning platform that fuses pedagogy and narrative storytelling with fully immersive avatar-driven virtual reality. Arizona State University uses technology from Dreamscape Learn for labs in two introductory biology classes. The platform gives students the opportunity to explore problems that reflect the core concepts of the courses – but in a way I would have never imagined.

The lab I attended, Exotic Zoo, simulates situations that scientists might encounter while working at a wildlife sanctuary, such as diagnosing infectious diseases or managing genetic diversity. I didn’t hold a controller; My hand guided my flight – and I was taken to another place entirely. I was at the shelter, coming face to face with the animals that live in it. It was a biology class, but I was interacting with the material in a deeper way than if I were sitting in a hall listening to a lecture. I was more than just an engagement.

“We try to create an environment where each learner can have a unique learning experience that is emotionally stimulated by a particular personality,” ASU President Michael Crowe told me. “Right now, we’re trying to get everyone to fit in with ‘This is what you read and that’s when you read it, that’s a lab and that’s when you do it.'” “This does not mean that all this goes away. Far from it. This becomes a tool for improving learning, a capacity for learning.”

Crowe has a theory about how technology shapes the way we study and learn, something he calls Five worlds to learn. Worlds 1-3 follow the path we all know very well – moving from technology-enhanced instruction (computers) to digital immersion (online-assisted learning) to the age of massive open online courses.

He argues that we are currently testing Realm 4, where strategies such as AR, smart teaching and game-based learning can unlock students from their geographical locations. In Realm 4, students always have access to world-class museums, where technologies like Dreamscape Learn can put them into a 3D world. In Realm 4, they can always connect with off-campus mentors, coaches, and experts who can pool their knowledge and skills through social connections and career advice – because these collaborative experiences happen virtually.

This kind of thinking has profound implications for the future of K-12 education, particularly once we get to Crow’s Realm 5: Infinitely Scalable Learning.

Web3/Ed3 and immersive technologies have the potential to unleash students from time and space-based learning, which is truly the radical change the K-12 system needs. They can make learning limitless and connected, giving students the ability to learn anytime, anywhere. They also have the potential to create greater access and opportunities for students with higher needs, who often fail to obtain such opportunities for reasons other than their geographic location and socioeconomic status.

It will give children an educational experience that is as engaging and transformative as the technology itself.

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